_Gaziukas_

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Joined KoGaMa on June 4, 2016
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Bio

WELCOME TO MY BIO!
I'm a professional Kogama games builder and I play since 2016. My current game list (17) was designed during 2016-2020 period, and 2021-2024 period was dedicated for small ideas :D. I'm returning to bring new ideas to life. I have high standards for game development. The game must be playable and have reasonable graphics, not just blocks put together.

Do not accept random friend requests.
Do not ask for project help.
Do not have much time this year.

Cheers!

Build quality types for games according to my standard:
[A] Maximum / high detail graphics with integrated advanced logic & full size maps for immersive experience;
[B] Medium detail graphics with integrated logic & full size maps;
[C] Minimal detail graphics or integrated logic & playable maps;
[D] Cube model-less graphics without logic & playable maps without goal;
[E] Unfinished / non-playable project.

Possible quality type variations:
[AAA][AA][A][B][B-][C][D][E]

Current releases:

Coming to 2025 with a hope for new game releases. What people may expect to see in the upcoming 2025-2026 years?
> Reach The Flag 3;
> Reach The Flag ULTRA;
> Climb Up! (Fixed & updated old vertical parkour);
> Pharaoh's Tomb [Flash game];
> Gaziukas' Lounge ULTRA.

Additional ideas (Most likely will be released if I get enough time and continue playing Kogama):
> 4 Player Parkour (Easy & Nostalgic);
> CO-OP Parkour;
> +200 Level Parkour;
> Under Water Parkour;
> Most Technically Advanced PVP in Kogama;
> Escape Area 51.

+ Please note that "ULTRA" releases are upscaled old game versions with similar idea & much higher difficulty, specifically dedicated for pro players.
+ Most if not all new releases of mine will be highly detailed and may require a better computer & a standalone game version to run.